Little Alchemy is really a sport of experimentation.
It’s free, and it’s available for iPhone and Android (through Google Play); you can even play online.
The guidelines of play are pretty straight forward. Beginning from four elements: air, earth, fire, and water, which appear as icons on your own screen. By adding any two elements together, you get another “element,” which might or will not be combinable in turn. Elements are added by dragging one over another, after which either nothing happens (since they don’t make a new challenge), or even a new icon appears in their place. You can add a feature to itself; air + air = pressure, for example. You can find 560 items you can make, plus one bonus item (i found about halfway through.) You’ll get dropping and dragging if you have a couple of minutes to spare, trying to create another element.
The screen shows the sun and rain you’ve already made about the right; the left side with the screen is perfect for combining elements. A counter in the bottom informs you the number of elements you’ve made from the wide ranging 560. (The screenshot was apparently taken in an earlier iteration from the game, when only 500 elements could be created.) It is possible to set the library to show either each of the elements you’ve created, or exactly the ones that may be combined; “final elements” will be the end of the road and can’t be utilized to create other elements. You can also choose to have final elements underlined, to help you tell them apart. “Flood” from the screenshot can be a final element.
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